Final Project Proposal
For my final project I would like to contribute to the online game site Playcrafter. The site is an open platform that people can create their own games and creations to share with others. I will create my own game to share and write a short paper discussing about the website’s experience and my process of making the game. The two out of the three requirements for the project that I will manly focus on are Sharing and Remixing. I may touch a little bit on Collaborating between site users. The following main points and quotes I plan/consider to put in my paper are:
- site and users provide tools and game pieces for creating and remixing new games
-users build on the platform for entertainment = higher value
-“large communities of users and developers participate in value creation” (Tappscott & Williams 75)
-“can easily create their own casual web games and share them with their friends” (quote from Playcrafter site)
- job openings for software engineer; allow users the opportunity to nominate themselves
-forum board and messages allow users to contact each other and collaborate
- take games to another level – artistic, storytelling..etc.
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Final Project Paper
Open platforms on the web 2.0 allow people to remix, share, or collaborate. It encourages people to use the tools on the platforms to create new and original works that can be shared with the world. Online game sites are also one of the open platforms that encourage user participation to build on the site and its quality. An example is Playcrafter, an online game site that is launched in July 2008 by ZipZapPlay Inc. The site allows users to create new games using the tools provided by the site’s staff and users such as game pieces, music, backgrounds, and other graphics. These games made by users can be shared with anyone in the world including friends, registered and unregistered people. Users can remix or change other people’s games if they think some changes would improve the games. The forum board on the site is used for users to connect with each other and create opportunities to collaborate, such as forming a group to create a game.

Playcrafter tool box with game pieces, backgrounds, music...etc.
Playcrafter is a site where people can “easily create their own casual web games and share them with their friends” (Jobs). Users build on the platform for entertainment through participation, self selection, and the process of creating and sharing. The tool box used to create games in a DIY way contains game pieces, characters, backgrounds, music, and other kinds of graphics that are created by other users and the staff. Users can create new game pieces to be shared and sold on the site so that other people can choose to use it for free or buy it with pips (the website’s currency/points). The staff would pick the best pieces made by users to be included in the tool box. Some of the pieces in the tool box need to be bought with pips but most of the pieces are free to use. The way users are able to create new pieces and graphics that contributes to the site’s ever-growing tools shows how a “larger creative community of contributors and editors is the route to higher quality” (Tappscott & Williams 75). The staff allows users to participate in the production of games rather than having the staff or higher-ups control everything. This makes the creations in the site more original and valuable with many different contributors. The site’s quality increases as more users’ creations are submitted so that people can have more works to remix from. Users may self select themselves to become a major contributor in a specific task. An example is the user Edgewing who creates a large amount of music for the tool box, thus increases the quality and value to the music section with more selections that many users like. This open platform can encourage users to share their creativity and skills with others while having a chance to remix other’s works or collaborate with people.
While being able to remix with game pieces and creations made by other people, users of Playcrafter are also able to remix other’s games if the original creator allows it. After developing my own game, there were a few options I have to choose before publishing my game, Shark Land, onto the site. One of the questions is ‘Do you allow other people to copy your game?’. Not fully understanding what that means, I chose ‘yes’ to see what would happen. A couple of days after my submission, I start to see copies of my game where other users decide to edit or make a few changes to the game to make it more appealing or build on my original ideas. One of the users who have made a copy even change the original name ‘Shark Land’ to ‘Shark World’, which is a better depiction for my settings and environments in the game. The user also adds a more detailed description of the game. It lets other people, who may be skimming through the list of games; know more about the game and how it is played before playing. The fact that a game can be copied, built on or edited continuously shows how “not one person can take credit for what gets created” (Shirky 50) in open source. It would make the work better and valuable as many participants remix it instead of a work created by one participant. This in a way is similar to sharing one’s work with other people by allowing others to remix or edit it.

Left to right - my original game, copied first time, and copied second time
Users on Playcrafter can share or connect with other members by comments or using the forums for discussion. While playing other people’s games, users can comment on or rate the game. Advices or suggestions may be exchanged with comments to give the creator some feedback. Some users may have ideas for a sequel to a game that they would want to share with the creator or work together with. Users can also email the game or embed it on their own sites/blogs to share with other people. This allows the games to be shared with anyone that does not visit or know the site, who may be interested in joining. The forums that connect users with discussion topics include: guidance and aid in creating games or using the site; ideas or suggestions to improve the site; or forming group projects with other people. Having a forum board included in the site helps people learn further or share tips/ideas about the process of game creation. They also have the chance to aid others or seek for help. The quality of the site can also be improved by users that give ideas or suggestions to the staff. Users that have an idea for a game in mind but needs help from others to fulfill it may seek for teammates to create a high quality game beyond one person’s knowledge and skills.

Option panel under every game
Playcrafter is a platform where people can create games using other people’s game pieces and creations. The pieces, graphics, and music that are added or shared on the site continuously build the platform’s value and quality. User participation and self selection improves the site’s originality and provide others with more selections to be remixed. Allowing others to edit and change your game would further improve it since other people may have thought of better solutions or ideas that you did not think of. The site’s forums serve as a space for users to connect and share ideas, solve problems/technical difficulties, or collaborate with one another. The works on the site can be shared easily and quickly through email, personal websites, or blogs.
Works Cited
“Jobs”, Playcrafter, 2009. <http://www.playcrafter.com/#destination=WelcomeCenter>
Tapscott, Don and Anthony D. Williams. 2008. Wikinomics; How Mass Collaboration Changes Everything. Expanded Edition. New York: Portfolio.
Shirky, Clay. 2008. Here Come Everybody. New York: Penguin.

